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Just wanted to post this one up as its own story…
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“From the beginning of development, co-op play hasn’t been via WiFi, but rather DS wireless play.” – Square-Enix rep
In other words, you can get together with buddies and play some co-op local wifi. You won’t be able to hop online and find others to play with. This is old news, but it seems like there are a few people that were still confused.
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Videos
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Video Grudge Match: Motion Controls
News
Tecmo and Koei Plan Crossover Title
2K Sports Reveals Final Fan Voting Results for NBA 2K10 Box Cover
505 Games Unveils Web Site for IL-2 Sturmovik: Birds of Prey
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Features
Inside Madden NFL 10’s Showdown
Screens
Previews
Reviews
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Grand Slam Tennis – Singles Gameplay
Grand Slam Tennis – Doubles Gameplay
Monster Hunter 3 – Japanese Claymation Trailer
ScrewAttack – Video Game Vault: Conker’s Bad Fur Day
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Bit Shifter – March of the Nucleotides from 2 Player Productions on Vimeo.
I hope I’m not the only one that enjoys chiptunes round these parts…
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A portion of a Videogamer interview with Bizarre’s Ben Ward…
VideoGamer.com: It was interesting that in the presentation you mentioned there hasn’t been a massive hit in the racing genre previously. I thought they were doing okay…
BW: I’m not going to mention numbers but not really, with the exception of Mario Kart, which has done very well because it’s a Mario Kart game. That is the exception rather than the rule. But generally titles, I won’t name any names, more recent titles that were really good, critically acclaimed and we all played them, they didn’t sell as well as can be expected. I know sales is one thing, but sales are reflective of people who are interested in the concept and interested in what they want to play. So if it’s not selling then the developers are doing something wrong and pushing it in the wrong area. We totally rebooted with Blur. All of these things we think are wrong; we’re trying to fix them.
Mr. Ward seems a bit miffed that Mario Kart is a major seller in the racing genre. If that’s the case, he shouldn’t feel that way. People enjoy Mario Kart because it’s full of whimsy, and it’s easy to play. We all like to jump into virtual Lamborghinis every now and again, but it’s the ridiculous, weapon-based antics of karting that everyone can enjoy.
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A portion of a Joystiq interview with producer Keisuke Kikuchi and director Naoki Morita…
J: How has the response been to the game in Japan?
KK: We believe that our objective has succeeded in the way that it’s been received very well by the users who are not hardcore, who haven’t been familiar with games — light users. It’s easy to understand, because it’s located in real cities. You can kind of get into the game very easily. You can feel like you’re a part of it very easily.