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Much of the interview has to do with Overlord II, but some of it does relate to the Wii and DS versions
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Sounds like we are in the homestretch with this one. Lord knows we’ve been waiting long enough! I sure hope you’ve set aside some Nintendo Points for this one.
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Videos
Mad Dog McCree: Gunslinger Pack
Harry Potter and the Half-Blood Prince
Little League World Series Baseball 2009
Mega Man Star Force 3: Red Joker
News
NFC South Team and Player Ratings Revealed in Madden NFL 10 Season Preview
Features
Game Scoop! Podcast, Episode 124
Head-To-Head: Guitar Hero 5: Smash Hits (Insiders only)
The Conduit blog update – The Sounds of The Conduit
Screens
Little League World Series Baseball 2009
Previews
Reviews
Mad Dog McCree: Gunslinger Pack
Rock Band Track Pack: Classic Rock
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Little League World Series 2009 – Nintendo DS Trailer
MySims Racing – Wii Hot Dog Gameplay
MySims Racing – Wii Hearts Gameplay
Blood of Bahamut – Japanese Shiva Trailer
Final Fantasy CC: The Crystal Bearers – E3 09: Japanese Savior Trailer
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A portion of a GameFlavor interview with Paul Van Dyke…
GameFlavor: How did you get involved with licensing music for games? What has the process been like for you?
PVD: Well, normally the licensing goes through the publisher or the record label, and I’ve had some of my tracks licensed that way for games in the past. This time I’m working directly within the gaming industry, alongside EA as an original composer for their upcoming Grand Slam Tennis game. Essentially I am creating the soundtrack for different parts of the game, and this was my first direct involvement in making music for a game.
It was a very interesting experience, because I had to create the main themes for events like the US Open and so on. I was surprised at the amount of creative freedom that they game me, so at first I was like, “Which direction do you want me to go with it?”. They told me just to be creative, to do what I felt like. So, for example with the Wimbledon event, I ended up going with a drum and bass theme, but at the same time adding a lush, beautiful summer thing to it because that is when Wimbledon happens.
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A portion of a GameSpot review…
The Good
* Unique control scheme
* Quirky gameplay
* Multiplayer is great fun
* Interesting visual style.
The Bad
* Needs a wider selection of games
* Not all modes control well
* Rhythm game features forgettable songs.
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A portion of a Giant Bomb review…
Maybe if Starfy had been around in the Western market for years and engendered the same sort of nostalgia that we older gamers feel for franchises like Mario, I’d be more forgiving of this game’s simplistic nature–but as a newcomer to the series, I found myself wanting for a platformer with a little more meat on its bones.
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Tokyo Beat Down makes me very sad. The writing in the game is top-notch as far as humor goes, but the gameplay is pretty damn boring. I love beat’em-ups, but you and I both know that there are good and bad entries in the genre. I couldn’t tell you what makes certain beat’em-ups ‘click’, but Tokyo Beat Down just don’t have it. If only the localization talents could have been better used somewhere else.
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