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LEGO Indiana Jones 2: The Adventure Continues Impressions
Today On the Spot – Batman: Arkham Asylum, DJ Hero
The Secret Saturdays: Beasts of the 5th Sun Screens
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Videos
Shaun White Snowboarding: World Stage
Mario & Sonic at the Olympic Games
Cloudy with a Chance of Meatballs
And Yet It Moves
Final Fantasy Crystal Chronicles: Crystal Bearers
Muramasa: The Demon Blade
Jambo! Safari Animal Rescue
Teenage Mutant Ninja Turtles: Smash-Up
Your Shape
Wizard of Oz: Beyond the Yellow Brick Road, The
News
Tokyo Game Show 2009 Partial Game List Released
Namco Pushes Virtual Console Arcade
SEGA Announces New Character for Super Monkey Ball Step & Roll
GC 2009: Bowser Jr. Goes to Winter Olympics
Sega Announces Bleach: The 3rd Phantom Contest
LEGO Rock Band for Nintendo DS Details
ESRB Rates Assassin’s Creed II: Discovery for DS
Features
A Space Bounty Hunter in Texas
Screens
Imagine: Fashion Designer World Tour
Dolphin Island: Underwater Adventures
Legend of Zelda: Spirit Tracks, The
Previews
Tatsunoko vs. Capcom: Ultimate All Stars
Call of Duty 4: Modern Warfare Shooter
Shaun White Snowboarding: World Stage
Wizard of Oz: Beyond the Yellow Brick Road, The
Reviews
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“It was the year 2000. Mr. [Shigeru] Miyamoto, Mr. [Satoru] Iwata and Tom Prata from NOA visited the studio. Those gentlemen, stuck in a conference room, reviewed all the progress of the four projects, but unfortunately those projects were not going well. And after that they returned to the hotel, gathered in the lobby and they were discussing about the future and what they could do. And all of a sudden, Mr. Miyamoto said, ‘How about Metroid?’ So that was Mr. Miyamoto’s idea to have Retro focus solely on Metroid. As I remember, one of the four titles that I mentioned was a first-person shooter project and Mr. Miyamoto thought we could use the game engine from that.” – Tetsuke Tanabe, producer for all three Prime games
This is just one part of a 4-page article that chronicles how Metroid Prime came to be. Most importantly, it was the game that proved that Retro could make stellar-quality titles, and the studio itself almost got axed during development. Do yourself a favor and make sure to read through this article, as it’s a very rare look inside the Nintendo development process.
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This is found at Warner Bros. Gamescom business center. Now, if they could only find a way to make some Rock Band peripherals that look like this…
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A portion of a USA Today review…
If resurrecting vicious dinosaurs, as in the film Jurassic Park, sounds like an exciting gaming concept, then you’ll love Nintendo’s new Fossil Fighters for the portable Nintendo DS and DSi.
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Battle of Giants: Dragons – Bronze Edition
Platform: Nintendo DSi
Rating: Everyone 10+
Content descriptors: Mild Fantasy Violence
Rating summary: This is an action/role-playing game in which players use a drawing-based fighting system to control dragons in one-on-one battles. Players follow a series of on-screen prompts to initiate many of the more frenetic battle sequences: tail-whip attacks, head butts, scratching, fire- breathing, claw slashes, and biting are displayed in the form of short animations. Most of the fighting is accompanied by realistic combat sound effects (e.g., punching, projectiles thrown, and dragons hitting the ground). Some fighting sequences include close-up shots of damaging hits; shaking screen effects; and more protracted turn-based battle.
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Battle of Giants: Dragons
Platform: Nintendo DS
Rating: Everyone 10+
Content descriptors: Mild Fantasy Violence
Rating summary: This is an action/role-playing game in which players use a drawing-based fighting system to control dragons in one-on-one battles. Players follow a series of on-screen prompts to initiate many of the more frenetic battle sequences: tail-whip attacks, head butts, scratching, fire- breathing, claw slashes, and biting are displayed in the form of short animations. Most of the fighting is accompanied by realistic combat sound effects (e.g., punching, projectiles thrown, and dragons hitting the ground). Some fighting sequences include close-up shots of damaging hits; shaking screen effects; and more protracted turn-based battle.
Looks like the DSi will be getting its own version of the game, and it doesn’t sound like a DSiWare title. Ubisoft is the only one that’s really taking this DSi-enhanced feature head on!
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Tony Hawk: Ride – GC 09: Canal Gameplay (Cam)
Tatsunoko vs. Capcom – GC 09: Let’s Get Viewtiful Gameplay (Cam)
Winter Sports 2010: The Great Tournament – GC 09: Downhill Snowboarding Gameplay (Cam)
DiRT 2 – Crash Montage Gameplay
DiRT 2 – Dirty Racing Gameplay
Mario & Sonic Olympic Winter Games – GC 09: Hockey Gameplay (Cam)
Dragon Ball: Revenge of King Piccolo – GC 09: Power Levels Rising Gameplay
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The official website for Scribblenauts has been completely revamped. I think Warner Bros. has realized that they could have a massive hit on their hands if they promote this game right! Click over to check out the brand-new site, which is soon to be filled with all sorts of fun goodies.
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The “Dueling Banjos” single, as recorded by Steve Ouimette, is now available to download for Xbox 360, PLAYSTATION 3 and Wii for Guitar Hero World Tour. “Dueling Banjos” is available from the Xbox LIVE Marketplace for 160 Microsoft Points, from the PLAYSTATION Store for .99 and on Wii for 200 Wii points.
The “Dueling Banjos” single is the final release before the highly anticipated launch of Guitar Hero 5 on September 1st. Starting September 3rd gamers can download The Rolling Stones Live Track Pack, featuring five live tracks from their 1969 concert, including their smash hit, “Satisfaction.” The Rolling Stones Live Track Pack will be available for 720 Microsoft Points and from the PLAYSTATION Store for .99 and for 900 Wii Points. In addition, all five tracks will be released as single downloadable songs for Xbox 360 for 160 Microsoft Points each, PLAYSTATION 3 system for .99 each and Wii for 200 Wii Points.
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