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Joystiq posted:
What better way to celebrate Memorial Day than by mowing down countless waves of evil henchmen and robots? Natsume’s Wild Guns is a great arcade experience that both fans of shooters and crazy interpretations of historical events can get behind. Seriously, it’s not a bad way to spend $8 (or hours of your time).
VC in Brief: Wild Guns (SNES) originally appeared on Joystiq Nintendo on Mon, 31 May 2010 21:46:00 EST. Please see our terms for use of feeds.
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Joystiq posted:

Just as expected, the highlight of this week’s Nintendo Channel update is undoubtedly the demo for Dragon Ball: Origins 2. If you’re looking for anything beyond that, you’ll likely be disappointed. Aside from a new episode of Nintendo Week, it’s slim pickings on the Nintendo Channel this week.
Head past the break for the full list of this week’s content.
Continue reading This Week on the Nintendo Channel: Dragon Ball: Origins 2 demo
This Week on the Nintendo Channel: Dragon Ball: Origins 2 demo originally appeared on Joystiq Nintendo on Mon, 31 May 2010 20:45:00 EST. Please see our terms for use of feeds.
31
Joystiq posted:
With the arrival of the new Wii bundles containing both Wii Sports and Wii Sports Resort, it was only a matter of time before some retailer started discounting the old non-Resort package. If you don’t mind skipping out on Resort and its included MotionPlus, and if you don’t mind only having the choice of a white console, then Best Buy truly has the best buy on a Wii system for you.
Right now, the console is on sale for just $150 on Best Buy’s site. If you’re at all interested in this offer, we suggest you act quickly. We don’t expect Best Buy’s supply to last very long.
[Via GoNintendo]
Original Wii bundle for $150 at Best Buy originally appeared on Joystiq on Mon, 31 May 2010 12:45:00 EST. Please see our terms for use of feeds.
31
Joystiq posted:
Even though it’s a holiday here in the US, Nintendo has released a plethora of new downloadable titles for the Wii and DSi. It’s a great thing, not simply because OMG moar gamez, but because it gives us a distraction from the day’s festivities. There’s only so much of Aunt Linda’s trip to the Grand Canyon we can listen to, you know?
Continue reading NintendoWare Weekly: X-Scape, Ben 10, Wild Guns
NintendoWare Weekly: X-Scape, Ben 10, Wild Guns originally appeared on Joystiq on Mon, 31 May 2010 11:15:00 EST. Please see our terms for use of feeds.
30
Joystiq posted:
Canoe.ca, the web home of Canadian newspaper publisher QMI Agency, has revealed a new Wii hockey game on the way from EA, called NHL Slapshot. This new game has two distinguishing features: first, it is controlled with a scaled-down hockey stick peripheral, into which the Wiimote and Nunchuk are placed; second, it features the likeness of Wayne Gretzky, the retired NHL star so famous that even non-Canadians have heard of him.
“The stick peripheral will detect slap shots, wrist shots, body checks (done with a cross-check motion) and poke checks,” the article explains, “with the Wiimote’s trigger used as a modifier to perform passes, dekes and other moves.” Though the game will ship with the hockey stick, it can also be played with a bare Wiimote and Nunchuk or Wiimote alone.
NHL Slapshot will be officially announced by EA on Monday, according to Canoe. However, the blog already spilled pretty much all the details, including the September 7 release date.
EA’s ‘NHL Slapshot’ for Wii includes hockey stick peripheral, grinning Gretzky originally appeared on Joystiq on Sun, 30 May 2010 11:30:00 EST. Please see our terms for use of feeds.
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Joystiq posted:
You probably don’t want to write off Toy Story 3 just because it’s a licensed title. We actually had a lot of fun with it and the latest dev diary above shows that Disney and Avalanche are committed to putting out a quality product. It’s not simply a slapped together title attempting to cash in on the movie.
There’s an actual deep experience here, from the promising platforming shown in the video above, down to the unique character abilities and meticulously recreated environments. And let’s not forget that “Toy Box” mode our inner child yearns for.
Toy Story 3 launches on June 15 for pretty much everything.
Toy Story 3: The Video Game: The Developer Diary originally appeared on Joystiq on Sat, 29 May 2010 17:30:00 EST. Please see our terms for use of feeds.
29
Joystiq posted:
CTA Digital has unveiled one of its largest Wii accessories yet: a $40 inflatable kart with an attached steering wheel controller, into which you can insert the Wiimote to play Mario Kart Wii and other racing games.
Our first impulse is to make fun of this unnecessary accessory (an “unnecessory,” if you will), but two things give us pause:
Play Mario Kart Wii in your very own inflatable kart originally appeared on Joystiq on Sat, 29 May 2010 13:30:00 EST. Please see our terms for use of feeds.
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Joystiq posted:
But then you start to realize, thanks to this hard-hitting expose from the folks at College Humor, that the pressure can get to you after a while, especially when the players you’re meant to be entertaining start bending the rules. Watch the full short (which is NSFW thanks to language) after the break.
[via GoNintendo]
Continue reading Duck Hunt’s workplace violates most HR guidelines
Duck Hunt’s workplace violates most HR guidelines originally appeared on Joystiq on Sat, 29 May 2010 05:30:00 EST. Please see our terms for use of feeds.
28
Joystiq posted:
In its yearly online study of gaming habits for consumer panel members age two and older, the NPD says that this year shows a nine percent increase in console gaming over last year, whereas PC gaming saw an increase of six percent from those polled. Portable gaming didn’t fare as well, seeing a sharp decline: 16 percent, despite previous evidence of portable gaming becoming increasingly popular among younger gamers.
The study also offers some insight into the gamers themselves. This year, the average age of a gamer was 32 compared to last year’s age of 31. PC gamers are the oldest, with an average age of 42 — PC gamers who engaged in online and offline play comprised 11 and eight percent of the gaming population polled, respectively.
Now you may be wondering exactly how the NPD parsed this data. 18,872 individuals were part of the study, where gamers aged 13 and older had their responses pulled directly. For those younger than 13 years, the NPD employed “surrogate reporting,” where a parent or guardian accompanied the subject to the terminal and either inputted the answers for them or simply supervised their session. The final data was then “weighted and balanced to represent the U.S. population of individuals ages 2 and older.”
NPD: Console and PC gaming on the rise, portable gaming down originally appeared on Joystiq on Fri, 28 May 2010 19:30:00 EST. Please see our terms for use of feeds.
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Joystiq posted:
Treyarch is no stranger to the Call of Duty franchise, having created Call of Duty 3 and World at War, but, up until it began work on this November’s Call of Duty: Black Ops, it was stuck in the past — World War II, that is. After getting our first look at its take on more modern combat, we spoke with Black Ops producer Dan Bunting to find out what to expect from the series’ move into the Cold War and the world of deniable operations. Oh, and zombies — we had to ask about those.
Joystiq: Black Ops seems to me to be “modern warfare” — with a lower case “m” and lower case “w.” It’s a lot different than the Call of Duty games that Treyarch has made in the past. What’s it like going from World War II to a more modern setting?
Dan Bunting: It’s a completely untapped era; there’s been a small number of games that have covered that in the past. It’s a really rich time frame to draw inspiration from for creativity. The team is completely jazzed about the theme of the game, and taking more of a special ops angle to it. The Cold War era, there are so many stories there that people don’t even know about. A lot of people don’t even know what the Cold War is, but there was a kind of birth of these special operations happening during this time frame.
We start with Studies and Observation Group in Vietnam, which was SOG, basically the predecessor to the Black Ops, in a lot of ways. These guys were behind enemy lines to do covert missions. They were given carte blanche; these were deniable operations so nobody really could know. It was classified, so they had free reign to do whatever they needed to do to get the missions done. That means that you can have some really great game design elements and story elements to draw from there. In the beginning it was just an explosion of creativity. We’ve been working on World War II games for so long, it was just a completely fresh, new era for us.
Continue reading Interview: Call of Duty: Black Ops producer Dan Bunting
Interview: Call of Duty: Black Ops producer Dan Bunting originally appeared on Joystiq on Fri, 28 May 2010 19:00:00 EST. Please see our terms for use of feeds.